![]() ![]() Nat is back and bolder than ever! Her 11th full version is up and out, and with it comes plenty of action! Mission #2 is all wrapped up, and the power returns to the player after they’ve been through the consequences of their behaviour with Scout… But remember, it’s Miller who holds all the cards! Be ready to hear some long awaited explaining, right from the General’s mouth. ⦁ 85 new CGs, 20,000+ new words of Text and Dialogue. ⦁ A new permanent outfit for Cat: Agency Cat Suit, to replace her Homemade Cat Suit in certain paths. Be on your toes if you don’t like that kind of content, it is avoidable if you pay attention! Depending on choices and stats, characters can cause outcomes similar to the Bad Nat path version, as well as cause x-rated results. *A second Cat/Subject 32 Side Event scene, where Nat and Cat work together to catch or kill their target. This scene contains extensive environmental modelling and design we plan on keeping. This scene marks an important development in their relationship and future beWilderverse events. *First Cat/Subject 32 Side Event scene, where Nat and Cat join forces and gear up for the counter hunt of their target. Comes with 2 distinct and unique paths, the Good and Corrupt side having their own variants while Bad side has its own pathway. New info, and more, are revealed to the team and the player. *1 Main story scene with Scout, where the duo infiltrate/assault the Maeda Cartel’s warehouse as per Miller’s orders. 2 Side Event scenes in the Good and Corrupt Nat’s Cat/Subject32 event line, bringing that side story into line with the Bad Path and nearing conclusion. 1 Main Story scene with Good and Corrupt Nat text variants plus a completely unique Bad Nat path. ⦁ Added 3 full new scenes (technically 4). ⦁ Added a whole new day to the gameplay once again! ![]()
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